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Kids Count Game/Grades 2-6
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Kids Count Game/Grades 2-6
Item #:KC998-M
List Price:$14.95
Availability:Usually ships the next business day
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A game that promotes social interaction among children.

This game contains many different components: Feelings Cards, which give the player the opportunity to tell about a time he/she experienced the feeling word written on the card; Risk Cards, which contain questions for the player to answer; and Role Play Cards, which describe situations that the children act out. The gameboard has three circle areas--Friends, Home, and School. When landing on one of these circles, the player will throw the die, move to the part of the circle that matches the number on the die, answer the question written in the area, and collect the corresponding card. The players also collect chips for landing on certain squares on the gameboard. The first player to collect a Home, School, and Friends card plus 15 chips is the winner. This game teaches decision-making, cooperation, and social skills while building self-esteem.




TOPIC: Social skills, self-esteem

INCLUDES: Colorful 17” x 22” gameboard, game cards, die, 8 playing pieces, directions for play

GRADE LEVELS: 2-6 AGES: 7-11

FOR USE WITH: Small groups

PLAYERS: 2-8

AUTHOR: Becky Hicks

RECOMMENDED FOR: Elementary school counselors, elementary teachers, social workers




Note: Marco's educational games are packaged in plastic bags. In order to make the game affordable, the gameboards are printed on medium-weight coated paper. For greater durability, the purchaser may laminate both the gameboard and the game cards.


COMING SOON

KIDS COUNT GAME

Targeted Population: Students needing to improve social skills and/or self-esteem

Program Components: 17” x 22” color gameboard, gameboard pawns, die, cardstock cards, directions for play

Applicable For:
  • ARRA: Improving Student Achievement
    Peer Relationships
    (Peer Relationships, Peer Interaction, Self-Esteem/Self-Understanding)

  • Title I, Part A: Improving Basic Programs Operated by Local Educational Agencies
    Personal and Social Growth
    (, Peer Interaction, Peer Relationships, Self-Esteem/Self Understanding)

  • Title V, Part A: Innovative Programs
    Elementary and Secondary School Counseling Programs
    (Peer Interaction, Peer Relationships, Work and Self)

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