Purchase over $125.00 with your CREDIT CARD from our internet store and pay no shipping on orders shipped within the United States or to U.S. Territories.
Keep Your Cool Game/Grades 3-6
This game emphasizes the effect attitude has on behavior.
The game can be introduced with two included short stories about "Self-Control Seth" and "Bad Attitude Brittany." After reading the story and asking some comprehension questions, players begin the game by moving their playing pieces around the colorful gameboard. As they move around the gameboard, players encounter spaces describing positive and negative behaviors and are instructed to move forward or backward several spaces. When landing on Happy Face spaces, players choose a "Smart Choice" card (incidents on them relate to good behavior). When landing on Sad Face spaces, players choose an Oh, No Card (incidents on them relate to poor behavior), and question marks instruct players to choose a Question Card. Also included are ideas for reinforcing the concepts presented in the game.
TOPICS: Anger management
INCLUDES: Colorful gameboard, situation cards, directions for presentation, die, 8 playing pieces
GRADE LEVELS: 3-6 AGES: 8-11
FOR USE WITH: Small groups
AUTHOR: Angela Johnson
RECOMMENDED FOR: Elementary school counselors, family-service personnel, social workers, at-risk counselors, youth group leaders
Note: Marco's educational games are packaged in plastic bags. In order to make the game affordable, the gameboards are printed on medium-weight coated paper. For greater durability, the purchaser may laminate both the gameboard and the game cards.
KEEP YOUR COOL GAME Title IV, Part A: Safe and Drug-Free Schools and Communities
Targeted Population: Students with negative attitudes
Program Components: 17” x 17” game board, playing pieces, die, game cards, directions for presentation
Violence Prevention (Anger Management)
Title V, Part A: Innovative Programs
Elementary and Secondary School Counseling Programs (Work and Self)