Purchase over $125.00 with your CREDIT CARD from our internet store and pay no shipping on orders shipped within the United States or to U.S. Territories.CYBER SMART PLAY-2-LEARN DOMINOES/GRADES 3-7
An educational game to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA’s, and MP4 players.
The game comes with a set of dominoes and four decks of cards. It is played like a standard game of dominoes, with one exception. Players must answer a question about the Internet before connecting their domino to the others on the table. The selected card depends on the numbers on the domino to be played. There are Opinion Cards, Multiple Choice Cards, True-False Cards, and Mystery Cards. Major topics covered on the cards include:
Internet predators
Internet bullying
Scams
Viruses
Pro-social Internet behavior
TOPIC: Internet safety
INCLUDES: Dominoes, question cards
AUTHOR: Franklin Learning Systems
GRADE LEVELS: 3-7/AGES: 8-12
RECOMMENDED FOR: Elementary-school counselors, special education personnel, social workers, parents
2-5 players , 2009
