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Have fun with students and staff with these games and motivators.
Includes:
Meaningful Motivators: Reproducible flyers that can be, if desired, accompanied by a special treat. Ideal to keep staff spirits high and to let them know you are thinking of them.
Totika Game with Self-Esteem Cards: Stack the colorful blocks and let the game begin. As students pull one block from the pile, without the pile falling, they are given a self-esteem question that matches the block pulled. After the question is answered, the pulled block is replaced at the top of the pile and the game continues until time is up or the pile collapses.
Year-Round Classroom Guidance Games & CD: Let the games begin in classrooms at any time of the year. Feel like celebrating a holiday or a season? Go to your game book, reproduce what the students need from the included CD and teach a relevant guidance that relates to the topic you have chosen.
TOPICS: Games, motivational flyers
INCLUDES: Gamebook with CD, Game with self-esteem cards, book of motivational flyers, reproducibles
GRADE LEVELS: K-9/AGES: 5-14
FOR USE WITH: Classrooms, small groups, individuals
AUTHORS: Marianne Vandawalker, Lisa Miller, Open Spaces
RECOMMENDED FOR: Elementary-school counselors, elementary school teachers, middle-school counselors
